Hi everyone! This is my latest personal project: the iconic Hylian Shield from The Legend of Zelda. My goal for this prop was to practice the PBR workflow, focusing on the balance between metallic reflections and stylized textures.
Modeling: Blender
Texturing: Adobe Substance 3D Painter
Rendering: Marmoset Toolbag 4
Technical details: 1x 2K Texture Set, Game-ready topology.